#include "Scene_PCH.h"
#include "IScene.h"

/*--------------------------------------------------------------------------*/

IScene::IScene(void)
{

}

/*--------------------------------------------------------------------------*/

IScene::~IScene(void)
{

}

/*--------------------------------------------------------------------------*/

void IScene::CreateInstance()
{
	if (g_Scene == NULL)
	{
		g_Scene = new CScene();
	}
}

/*--------------------------------------------------------------------------*/

void IScene::DestroyInstance()
{
	if (g_Scene)
	{
		delete g_Scene;
		g_Scene = NULL;
	}
}

/*--------------------------------------------------------------------------*/
